Life Insurance Agent


Level KXP Spells
TH
10(none)+0
24(none)+0
37(none)+0
414(none)+1
529(none)+1
658(none)+1
7115(none)+2
8230(none)+2
9461(none)+2
10900(none)+3
111350(none)+3
121800(none)+3
132250(none)+4
142700(none)+4
153150(none)+4
163600(none)+5
174050(none)+5
184500(none)+5
194950(none)+6
205400(none)+6
215850(none)+6
226300(none)+7
236750(none)+7
247200(none)+7
257650(none)+8
268100(none)+8
278550(none)+8
289000(none)+9
299450(none)+9
309900(none)+9
3110350(none)+10
3210800(none)+10
3311250(none)+10
3411700(none)+11
3512150(none)+11
3612600(none)+11
Requisites:Int 14, Chr 18, Cml 18
Alignment:any
HD/level:1d4
Weapon Prof.:& 3+level/2
To Hit Table:Wiz
Save Table:Wiz
Reference:MZQ
Groups:Non-Combatant
Complexity:CF=3
You get +(10*DL) gp per monster group slain, +(25*DL) gp per subboss slain, +(50*DL) gp per boss slain, +(100*DL) gp per npc party slain, regardless of size.
You get 10gp per filled subordinate slot per reset.
Each level: +1 Subordinate slot for policy holders. You may use 10F actions to refresh a subordinate slot.
Level 1: When you are slain by an enemy, a party member gains (level*1000gp).
Level 5: 1bM, 1/reset: Insist a spell, psi-power, or class ability. At level 9, this is Capital I.
Level 9: 0, spend 100*DL or LVL, 1/day: Write a life insurance policy for a target (friendly or hostile) for the session. That target is SEL=10 Insured. If the target is slain, you gain 1000*DL or level for that target.
New Status Effect:
Insured (SEL=10): If you would resist death or cannot die [ie. Indestructible, act @ negative hp, etc.], you get no save or resistance and are slain.