| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +0 |
| 2 | 4 | (none) | +0 |
| 3 | 7 | (none) | +0 |
| 4 | 14 | (none) | +1 |
| 5 | 29 | (none) | +1 |
| 6 | 58 | (none) | +1 |
| 7 | 115 | (none) | +2 |
| 8 | 230 | (none) | +2 |
| 9 | 461 | (none) | +2 |
| 10 | 900 | (none) | +3 |
| 11 | 1350 | (none) | +3 |
| 12 | 1800 | (none) | +3 |
| 13 | 2250 | (none) | +4 |
| 14 | 2700 | (none) | +4 |
| 15 | 3150 | (none) | +4 |
| 16 | 3600 | (none) | +5 |
| 17 | 4050 | (none) | +5 |
| 18 | 4500 | (none) | +5 |
| 19 | 4950 | (none) | +6 |
| 20 | 5400 | (none) | +6 |
| 21 | 5850 | (none) | +6 |
| 22 | 6300 | (none) | +7 |
| 23 | 6750 | (none) | +7 |
| 24 | 7200 | (none) | +7 |
| 25 | 7650 | (none) | +8 |
| 26 | 8100 | (none) | +8 |
| 27 | 8550 | (none) | +8 |
| 28 | 9000 | (none) | +9 |
| 29 | 9450 | (none) | +9 |
| 30 | 9900 | (none) | +9 |
| 31 | 10350 | (none) | +10 |
| 32 | 10800 | (none) | +10 |
| 33 | 11250 | (none) | +10 |
| 34 | 11700 | (none) | +11 |
| 35 | 12150 | (none) | +11 |
| 36 | 12600 | (none) | +11 |
|
| Requisites: | Int 14, Chr 18, Cml 18 |
| Alignment: | any |
| HD/level: | 1d4 |
| Weapon Prof.: | & 3+level/2 |
| To Hit Table: | Wiz |
| Save Table: | Wiz |
| Reference: | MZQ |
| Groups: | Non-Combatant |
| Complexity: | CF=3 |
| You get +(10*DL) gp per monster group slain, +(25*DL) gp per subboss slain, +(50*DL) gp per boss slain, +(100*DL) gp per npc party slain, regardless of size. |
| You get 10gp per filled subordinate slot per reset. |
| Each level: +1 Subordinate slot for policy holders. You may use 10F actions to refresh a subordinate slot. |
| Level 1: When you are slain by an enemy, a party member gains (level*1000gp). |
| Level 5: 1bM, 1/reset: Insist a spell, psi-power, or class ability. At level 9, this is Capital I. |
| Level 9: 0, spend 100*DL or LVL, 1/day: Write a life insurance policy for a target (friendly or hostile) for the session. That target is SEL=10 Insured. If the target is slain, you gain 1000*DL or level for that target. |
| New Status Effect: |
| Insured (SEL=10): If you would resist death or cannot die [ie. Indestructible, act @ negative hp, etc.], you get no save or resistance and are slain. |
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